Users can export their LumaFusion projects as XML, which can then be imported by other popular Mac post-production apps, allowing a team of content creators to easily collaborate on both platforms. If we disable Reference Mode, EDR headroom can change dynamically, which we'll see here as iOS modulates the brightness of our video. With the combination of Reference Mode and LumaFusion's new Video Scopes feature, color-critical workflows are now possible on iPad Pro. When displaying HDR video, colors within the P3 color gamut up to a 1000 nit peak are rendered accurately, so users can be confident their videos are always being displayed correctly and consistently. Note that unlike the reference presets on macOS, Reference Mode is a single toggle that supports the five most common HDR and SDR video formats, providing a consistent reference response across media types.Īnd don't worry if you have content in a format that is not listed on this table.Īny formats that are not supported will be color managed as they would in the default Display Mode.Īs an example, let's take a look at LumaFusion in Reference Mode.īy enabling Reference Mode on iOS, LumaFusion becomes a more powerful tool for video post-production. This chart provides a list of formats that Reference Mode supports. This way the display will produce colors exactly as they are described by their respective specifications. Reference Mode also provides a one-to-one media to display mapping.Īnd disables all dynamic display adjustments for ambient surround, such as True Tone, Auto-Brightness and Night Shift, instead allowing users to finely calibrate the white point manually. To do this, Reference Mode fixes the SDR peak brightness at 100 nits, and the HDR peak brightness at 1000 nits, thus giving 10 times EDR headroom. Reference Mode is a new display mode that is designed to enable color-critical workflows such as color grading, editing, and content review by providing a reference response for a variety of common video formats, similar to the reference presets on macOS. Reference Mode and EDR rendering over Sidecar. With all the excitement around EDR adoption on macOS, we're excited to bring several new updates to EDR.įirst and foremost, we are happy to announce that our EDR APIs are now available on iOS and iPadOS.Īdditionally, as part of Apple's commitment to supporting our pro users, this year we are introducing two new pro color features on the 12.9-inch iPad Pro with Liquid Retina XDR display. Pro apps that adopt EDR enable their users to create stunning HDR content by providing a variety of professional workflows to accurately edit, grade, master, and review HDR stills and videos. Where bright elements would be limited to the SDR peak white, with EDR they regain their vibrance and depth as the authors intended.ĮDR is integrated across the Apple ecosystem, including in Safari, and QuickTime player.Īs a result, video-on-demand apps and services such as Apple TV and Netflix gain the ability to deliver the ever-expanding catalogue of HDR10, Dolby Vision, and ProRes content to their consumers. "Baldur's Gate 3," "Divinity: Original Sin 2," and "Shadow of the Tomb Raider" are already shipping with EDR on macOS.īy adopting EDR, games are capable of rendering brighter and more saturated colors, as well as generating more realistic lighting, reflections, and more colorful content. While other pixel representations are designed to represent a fixed range of brightness values, EDR's representation is truly dynamic, capable of describing any arbitrary value.Īdditionally by taking advantage of any unused backlight, EDR allows any display to render high dynamic range content regardless of the display's peak.Īnd with HDR content becoming far more prevalent and accessible, so has the list of applications adopting EDR on macOS. In a standard range representation, these elements would end up getting clipped, but with EDR they remain representable. In well-exposed content, the subject - in this example, the campers - should fall within the standard dynamic range of the image, whereas specular and emissive highlights, such as the campfire, will fall into the higher range. You might already be familiar with EDR if you've seen last year's presentation, but as a short recap, EDR refers to Extended Dynamic Range, and is Apple's HDR technology.ĮDR refers to both a rendering technology as well as a pixel representation, with EDR's pixel representation being particularly important because it consistently represents both standard, and high dynamic range content. Today I'll be exploring some exciting updates with EDR and their implications for iOS developers. ♪ Mellow instrumental hip-hop music ♪ ♪ Hi, my name is Denis, and I'm part of the Display and Color Technologies team here at Apple.
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